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Archery



Stable Units / Infantry Units / Dock Units / Siege UnitsMiscellaneous Units


       Unit  Cost    Hit    Points Attack Armor Range Speed             Special
Archer 25W, 45G 30 4 0/0 4 M None
Crossbowman 25W, 45G 35 5 0/0 5 M None
Arbalest 25W, 45G 40 6 0/0 5 M None
Skirmisher 25F, 35G 30 2 0/3 4 M Attack bonus vs. Archers
Elite Skirmisher 25F, 35G 35 3 0/4 5 M Attack bonus vs. Archers
Cavalry Archer 40W, 70G 50 6 0/0 3 F None
Heavy Cavalry Archer 40W, 70G 60 7 1/0 4 F None
Hand Cannoneer 45F, 50G 35 17 1/0 7 M Requires chemistry
Chu Ko Nu 40W, 35G 45 8 0/0 4 M Multiple fires between reloads
Elite Chu Ko Nu 45W, 35G 50 8 0/0 4 M Multiple fires between reloads
Janissary 60F, 55G 53 15 1/0 8 M None
Elite Janissary 60F, 55G 60 18 2/0 8 M None
Longbowman 35W, 40G 35 6 0/0 5 M None
Elite Longbowman 35W, 40G 40 7 0/1 6 M None
Mangudai 55F, 65G 60 6 0/0 4 F Attack bonus vs. siege weapons
Elite Mangudai 55W, 65G 60 8 1/0 4 F Attack bonus vs. siege weapons



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