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Stable Units / Archery Units / Dock Units / Siege UnitsMiscellaneous Units


       Unit   Cost    Hit    Points Attack Armor Range Speed             Special
Militia 60F, 20G 40 4 0/0 0 S None
Man-at- Arms 60F, 20G 45 6 0/0 0 M Attack bonus vs. buildings
Long Swordsman 60F, 20G 55 9 0/0 0 M Attack bonus vs. buildings
Two Handed Swordsman 60F, 20G 60 11 0/0 0 S Attack bonus vs. buidings
Champion 60F, 20G 70 13 1/0 0 S Attack bonus vs. buildings
Spearman 35F, 25W 45 3 0/0 0 M Attack bonus vs. cavalry, War Elephants
Pikeman 35F, 25W 55 4 0/0 0 M Attack bonus vs. cavalry, War Elephants
Berserk 65F, 25G 55 9 0/0 0 M Attack bonus vs. buildings; heals over time
Elite Berserk 65F, 25G 72 14 2/0 0 S Attack bonus vs. buildings; heals over time
Samurai 60F, 30G 60 8 1/0 0 S Attack bonus vs. other unique units, buildings
Elite Samurai 60F, 30G 80 12 1/0 0 S Attack bonus vs. other unique units, buildings
Teutonic Knight 85F, 40G 70 12 5/2 0 S Attack bonus vs. buildings
Elite Teutonic Knight 85F, 40G 100 17 10/2 0 S Attack bonus vs. buildings
Throwing Axman 55F, 25G 50 7 0/0 3 S Attack bonus vs. buildings; ranged attack
Elite Throwing Axman 55F, 25G 60 8 1/0 4 S Attack bonus vs. buildings; ranged attack
Woad Raider 65F, 25G 65 8 0/0 0 M Attack bonus vs. buildings
Elite Woad Raider 65F, 25G 80 13 0/0 0 M Attack bonus vs. buildings
Huskarl 68F, 34G 60 10 0/4 0 S Attack bonus vs. buildings, archers
Elite Huskarl 60F, 30G 70 12 0/6 0 S Attack bonus vs. buildings, archers



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